Run time: 3h
Previously, on Dungeons and Dragons…
The party decided to try closing the Skyborn portal using the spellbook they had acquired. Ailsa tried, but wasn’t completely successful. She theorised that the spell must be said from both sides of a portal to be effective. But how to do that?
They hit upon the idea of using spell scrolls, and spent two days making two copies of the spell. They decide that Ailsa will remain on the Realm side of the portal to read the spell from there, whilst Esqui (the closest thing they have to an arcane spellcaster) crawls through the reduced portal to read the spell from the other side.
Esqui takes the portal-making box with him, hoping to be able to remake a portal back to the Realm from the other side. He makes it through, and discovers a plane of unending, depth-less white, marked by light breezes and a complete lack of gravity.
The Portal Closes
After the two minute wait, Esqui and Ailsa both read the spell, and the portal closes. Esqui tries using the magic box to open another temporary portal, but can’t concentrate hard enough – until he is helped by Tam and Tim who were caught on the “home” side of the closing portal. They know they cannot survive in our world without the proper portal but just want to see it one last time. They harbour no resentment for the closing.
Back to Reality
Back in our world, Esqui and the party are ambushed by Forestborn soldiers. The Queen must be aware of what the party are doing. How are they going to get to the portal, and get through it, and close it? Ailsa suggests that they use the box to send themselves back to the temple in the Forestborn realm, as she knows some priests of a minor temple who were opposed to the re-opening of the first portal, and would only be too happy to help close it.
The party decide that Ailsa is too cautious, and the best decision is a full-frontal assault on the Forestborn Enclave. Whilst Dan and Arken make their way through the forest to the rear of the enclave, the rest charge straight in, facing down a group of Forestborn soldiers before reaching the enclave’s entrance.
NPC / Enemy Roster
|Init||+5||HP||24 22 19|
|Skills||Hide +4, Jump +8, Listen +2, Move Silently +4, Ride +9, Spot +2|
|Feats||Dodge, Power Attack, Cleave|
|Skills||Craft (Alchemy) +8, Craft (Woodworking) +10, Craft (Sculpting) +6, Diplomacy +8, Handle Animal +3, Hide +5, Knowledge (Nature) +8, Knowledge (Nobility and Royalty) +4, Knowledge (Religion) +4.5, Listen +3, Move Silently +2, Spot +1, Use Magic Device +4|
|Feats||Combat Casting, Extend Spell, Silent Spell|
|Spells||Druid Spells Per Day: 4/3/2
Sorcerer Spells Known (6/6):
0th — Detect Magic, Detect Poison, Mage Hand, Message, Ray of Frost, Read Magic
1st — Charm Person, Obscuring Mist, Protection from Evil
|Init||+6||HP||24 22 16 15 8 1 0
24 FS 18 12 6 -14
24 FS 18 12 6 -10
24 12 1 -4
20 14 8 -16
Init Zeke 20 Esqui 18 Archer Arken 12 James 11 S1-3 Gavil 10 Dan 7 S4-5 Ailsa 444 30 20 2 -6
24 18 14 5
Init S1-5 23 Gavil 16 Zeke 13 S6-10 12 Esqui 11 James 9 Ailsa 1
|Skills||Climb +6, Handle Animal +4, Hide +2, Intimidate +6, Listen -1, Move Silently +2, Spot -1|
|Feats||Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Mobility|