Blog Archive — Page 31
These are some pretty old posts! If they are of interest, feel free to browse. Alternatively, you can skip to more recent entries or head back to the homepage to see some more up-to-date stuff.
These are some pretty old posts! If they are of interest, feel free to browse. Alternatively, you can skip to more recent entries or head back to the homepage to see some more up-to-date stuff.
Two weeks ago, I sat in this same warm office, looking out at the cold world outside. And this is what I saw. I saw Laurie Penny’s Spider Jerusalem-esque piece for the New Statesman, covering the student riots, and I saw Wikileaks preparing to dump 250,000 classified US Embassy cables...
After a couple of weeks of development – documented here, here and here – I think I’m ready to call Daily Promise version 1.0. It’s a site that helps you keep track of your promises day-to-day, giving you a pretty display of which promises you’ve kept when, and letting you...
After a couple of days and one frantic family-free morning, Daily Promise is getting near completion. Here’s what’s new since last time. (This is post number 3 in my series on the development of _Daily Promise. The others are here: Design Sketches, Coming Together.)_ Friends Page Here’s the Friends page...
Despite the lack of response to my earlier post, in which I floated my design concepts for “Daily Promise”, boredom won out in the end and I started coding anyway. It’s now coming together, and all bar the Twitter-integrated social aspects are largely complete. Here’s how it’s developed: Home Page...
Hey! Do you like fear? Do you like bullshit headlines? Well, has Sky got an news for you! “Super virus a target for cyber terrorists”, which bears the even more fascinating <title> tag of “Stuxnet Worm: Virus Targeted At Iran’s Nuclear Plant Is In Hands Of ‘Bad Guys’, Sky News...
Current flavour of the month of some of the geek crowd, “Health Month”, is a social network of sorts on which users compete to achieve certain health-related goals. Each month, each member sets a number of goals for themselves to achieve. Its core mechanic is health points – you start...
The distinction between surface ships and submarines in Sea Battle has turned out to be a more thorny issue than I originally imagined. The original plan was to have two classes of vessel, based on their hull types - ship or submarine - and weapons that could hit ships, submarines,...
Another day down, and somehow Sea Battle is remarkably close to the finish line. (No idea what I’m talking about? See previous blog entries 1, 2 & 3.) First things first, my failings: CPU use and mouse sensitivity are still not fixed. I’m now having to re-render more of the...
Another day – or three, in this case – brings another ton of functionality for Sea Battle. (Previous posts: 1, 2) Today’s release reduces the target frame rate from 60 to 30 frames per second, in an attempt to alleviate the CPU hogging reported by aefaradien in the previous post’s...
Nearly a month ago now, I blogged some sketches and ideas for a game I felt like writing. masterofwalri made a passing reference to Processing in his comment, and having heard people mention it in the past, I figured I should check it out. I’m very, very glad I did....