This is an pretty old post from my blog, which has been preserved in case its content is of any interest. You might want to go back to the homepage to see some more recent stuff.
It’s angling towards being a bullet hell music game, and it almost – but not quite – succeeds at those two goals.
It can’t quite be a bullet hell shooter, because bullet hell in all its pixel-perfect weaving glory isn’t completely practical on a tiny device where half the screen is taken up by your own thumbs. Nevertheless, plenty of weaving around patterns of enemies and enemy attacks is involved, your ship’s hitbox is pretty tiny and there are a good set of oversize bullet-spraying bosses.
It can’t quite be beat-synched either, as the game seems to prioritise interesting enemy patterns rather than attempting to spawn enemies on every beat. There are little effects here and there, however, that do give a feeling that something is synched to the music.
The game also features a setting labelled “visual intensity”. By setting it to 150%, you can take those little, subtle beat-synched effects and make them more impressive.
And by setting it to 200%, you can turn it up to OH MY GO MY BRAIN IS MELTING I CAN’T SEE MY SHIP BUT I DON’T CARE BECAUSE BRAIN FIRE
When the main difficulty factor in a game comes around because there are too many lasers, that makes it a good game in my book.