Run time: 2h45m

Story

 

Previously, on Dungeons and Dragons...

Convinced that the Queen’s intentions towards the “holy land” are not as innocent as she claimed, the party has set off to retrieve the spellbook of Sharin-isha – said to be the only artefact with the power to close the portals between our realm and others for good.

They have arrived in the Grand Temple of the Forestborn, and have grudgingly been granted access to the tower where the spellbook is kept, but they have an escort – and have been told in no uncertain terms that the upper levels of the tower are off limits.

 

Inside the Tower

The party ascends the tower. At the top, they charm the two guards protecting the stairs to the book, but have no such luck with the priests who had escorted them. A long back-and-forth bluff-fest ensues, culminating in a battle. After defeating the priests, the party ascend the stairs.

Inside the highest room of the tower, the book sits on a dais in the centre of the circular room. It opens without resistance, but as it is touched, the whole place begins to shake and come alive. The walls shriek and protest that someone has touched the book, and that the Queen will be unhappy.

Then the interior walls develop fists, and… roll initiative.

 

The Great Escape

The tower is tearing itself apart, with the fists pummelling the place in an attempt to destroy the party. They only just escape, by portalling themselves out of there and back to the pub at Kingswald.

 

End session.

 

 


NPC / Enemy Roster

 

Name Arken Race Earthborn Cl/Lv Fighter/4 Align LG
Init +5 HP 24 22 19
AC 14 AtkB 6M 6R Fort +5 Ref +4 Will +2 Move 30ft
Str 16 Dex 18 Con 14 Int 8 Wis 15 Cha 11
Skills Hide +4, Jump +8, Listen +2, Move Silently +4, Ride +9, Spot +2
Feats Dodge, Power Attack, Cleave
Wpn Obsidian sword Atk +9 Dmg 1d6+2 Crit 19x2
Spells None

 

 

Name Ailsa Race Forestborn Cl/Lv Druid/3 Sorceror/3 Align CG
Init +0 HP 24
AC 15 AtkB 4M 3R Fort +3 Ref +2 Will +8 Move 30ft
Str 10 Dex 10 Con 11 Int 10 Wis 15 Cha 15
Skills Craft (Alchemy) +8, Craft (Woodworking) +10, Craft (Sculpting) +6, Diplomacy +8, Handle Animal +3, Hide +5, Knowledge (Nature) +8, Knowledge (Nobility and Royalty) +4, Knowledge (Religion) +4.5, Listen +3, Move Silently +2, Spot +1, Use Magic Device +4
Feats Combat Casting, Extend Spell, Silent Spell
Wpn Tangling Vines Atk +7 Dmg 1d8+2 Crit 20x2
Spells Druid Spells Per Day: 4/3/2 Sorcerer Spells Known (6/6): 0th -- Detect Magic, Detect Poison, Mage Hand, Message, Ray of Frost, Read Magic 1st -- Charm Person, Obscuring Mist, Protection from Evil

 

Name ?? Guard Race Forestborn Cl/Lv Fighter/5 Align LN
Init +6 HP 24
AC 15 AtkB 6M 6R Fort +5 Ref +4 Will +1 Move 30ft
Str 18 Dex 18 Con 14 Int 8 Wis 15 Cha 11
Skills Climb +6, Handle Animal +4, Hide +2, Intimidate +6, Listen -1, Move Silently +2, Spot -1
Feats Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Mobility
Wpn Wooden Spear Atk +10 Dmg 1d8 Crit 19x2
Spells None

 

 

Name ?? High Priest Race Forestborn Cl/Lv Monk/4 Druid/3 Sorceror/4 Align LN
Init +4 HP 39 21 14 10 7 2 -6 39 34 28 12 2 0Init Gavil 19 Ailsa 18 Esqui 17 Dan 16 Zeke 9 HP1 9 Arken 7 HP2 7 James 4
AC 14 AtkB 9/4Me 7/7Mo 8/3R Fort +8 Ref +9 Will +14 Move 40ft
Str 14 Dex 12 Con 11 Int 10 Wis 16 Cha 13
Skills Bluff +8, Concentration +10, Craft (Sculpting) +5, Decipher Script +5, Escape Artist +8, Handle Animal +3, Hide +6.5, Knowledge (Geography) +3, Listen +3, Move Silently +1, Spot +9, Tumble +7
Feats Blind-Fight, [Deflect Arrows], Diligent, [Evasion], [Improved Grapple], [Improved Unarmed Strike], Lightning Reflexes, Skill Focus (Concentration), Weapon Focus (quarterstaff)
Wpn Priest's Staff Atk +12/7 Dmg 1d6 Crit 19x2
Spells Druid Spells per day: 4/3/2 Sorcerer Spells Known (6/7/3): 0th -- Arcane Mark, Detect Magic, Ghost Sound, Mage Hand, Mending, Read Magic. 1st -- Charm Person, Magic Missile, Obscuring Mist. 2nd -- Whispering Wind.

 

 

Name Animated Tower Race Treant Cl/Lv Align TN
Init -1 HP 66 61 59 53 52 43 42 39 Init Arken 15 James 14 Esqui 14 Dan 14 Gavil 13 Zeke 11 Ailsa 9 Tower 2
AC 14 DR3 AtkB Fort +10 Ref -20 Will +4 Move None
Str 29 Dex 8 Con 21 Int 12 Wis 16 Cha 12
Skills
Feats
Wpn Slam Atk +12/12 Dmg 2d6 Crit 19-20x2
Spells