Beyond the Frontier -- Session 6 Notes

Gavil, Ezekiel and Esqui need their levelups.


Run time: 2h (how?!)




Lord Granite has stepped back through the portal to his home, goading the characters while doing so. They now stand in his empty throne room, deciding how to proceed.

As they talk, the wall of fire that comprises the portal starts to flicker slightly, feeling a little less hot.

Keys on throne, open doors to treasure rooms & wizard’s chamber by touching the wall

After a few more minutes, Ailsa and Arken will arrive, noting that the lava pits seem to be cooling and that the Forestborn army is on its way. They will warn the characters of the dangers that await through the portal, but that they are survivable. A&A will accompany characters if desired. Portal flickers more, dying out slowly. Last chance?

If the characters decide not to go through:

Storage rooms, equipment room for engineers etc.




Information relayed to the Queen. Queen worries that Granite may return with a greater army. Can the portal be re-opened from their side? Probably, though if the lava powered it then they would have to restart the pumps. Go back and break the pumps, waiting for the army?

End session.



Arken, male Earthborn Ftr3: HP 20 Init +5; Spd 30 ft.; AC 14; Attack +6 melee +6 ranged; SV Fort +5, Ref +4, Will +2; Str 16, Dex 18, Con 14, Int 8, Wis 15, Cha 11.

Skills and feats: Hide +4, Jump +8, Listen +2, Move Silently +4, Ride +9, Spot +2; Dodge, Power Attack.

Short spear: Atkbonus 9, Dmg 1d6 19-20x2


Ailsa, female Forestborn Drd3/Sor2: HP 17 Init +0 AC 10 Fort +3 Ref +1 Will +8 Spd 30 ft Attack bonus +3 melee, or +3 ranged Str 10, Dex 10, Con 11, Int 10, Wis 14, Cha 14

Druid Spells Per Day: 4/3/2 Sorcerer Spells Known (6/5): 0th – Detect Magic, Detect Poison, Mage Hand, Message, Ray of Frost. 1st – Charm Person, Obscuring Mist.

Tangling vines: Atkbonus 6, Dmg 1d6+2 per, 20x2

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