Run time: 2h (HOW?!)

 

RETURN TO THE CAVES

 

Plan to collapse rocks in to destroy lava chamber. Danfox to measure out the correct position, Forestborn priests to tear the earth apart with roots.

For anyone down in the dungeon: encounter with 2x Salamanders as the hot rocks cool. Pumps can be broken with 20 damage (immediately if the rocks drop). In front of the faded portal, nothing happens – no army.

 

FORESTBORN ENCLAVE

 

The priests of the Forestborn could temporarily redirect the portal to Granite’s aspect of their world. Hopefully this time the characters get prepped and go through.

End session.

 


 

Salamander: HP 14 0 HP 14 8 3 -12 Init: Esqui 16  Gavil 15  Ezekiel 12  S1 11 S2 10

 

Init +1 AC 17 Fort +4 Ref +4 Will +5 Spd 20 ft Str 12, Dex 13, Con 12, Int 3, Wis 15, Cha 13 Immune to Fire Heat: 2d6 damage on touch

 

Bite: Attack +5, Damage 1d4 + 1d2 fire Fire Belch: Attack +5, Damage 1d6 fire