Run time: 2h (HOW?!)
RETURN TO THE CAVES
Plan to collapse rocks in to destroy lava chamber. Danfox to measure out the correct position, Forestborn priests to tear the earth apart with roots.
For anyone down in the dungeon: encounter with 2x Salamanders as the hot rocks cool. Pumps can be broken with 20 damage (immediately if the rocks drop). In front of the faded portal, nothing happens – no army.
FORESTBORN ENCLAVE
The priests of the Forestborn could temporarily redirect the portal to Granite’s aspect of their world. Hopefully this time the characters get prepped and go through.
End session.
Salamander: HP 14 0 HP 14 8 3 -12 Init: Esqui 16 Gavil 15 Ezekiel 12 S1 11 S2 10
Init +1 AC 17 Fort +4 Ref +4 Will +5 Spd 20 ft Str 12, Dex 13, Con 12, Int 3, Wis 15, Cha 13 Immune to Fire Heat: 2d6 damage on touch
Bite: Attack +5, Damage 1d4 + 1d2 fire Fire Belch: Attack +5, Damage 1d6 fire
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