Reasoning Behind the New System

Issues with the Old System

After the experiences of the first Dreaming Awake campaign, it was decided that the game system suffered from some irreperable problems. Because the list of character skills was left up to the players to define, and because of players' preconceived ideas of how mutable the gameworld is, there was a lot of confusion regarding what kind of things the characters could actually do. Combined with a combat system which slowed the game down more than expected and seemed to discourage stunting, this caused the game to play out slowly and shakily at the expense of player enjoyment.

Changes in the New System

The new Dreaming Awake system is no longer one written completely from scratch, but instead is based heavily off White Wolf's New World of Darkness system. A number of others were considered:

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